![]() It also now re-adjusts itself when the window is resized. Also, when selecting multiple objects, the selection is much better reflected between explorer and 3d view now.įor the Windows and macOS target, the debug console is now a bit bigger and is able to show longer lines of text. Selection highlighting in the scene graph explorer has been improved: When selecting a 3d object in the view, the object is also now scrolled too in the scene graph explorer. This update includes some improvements and fixes for some minor bugs of the 6.0 release: If you are interested in learning more about CopperCube be sure to check out our complete tutorial series available of .ĭetails of the release from the CopperCube forum: This release is relatively minor, including mostly quality of life changes such as improved selection capabilities as well as an enlarged debug console, improved scene restart functionality and more. Jump jump!.Today is the first release of the CopperCube game engine, since version 6 came out a month ago. Koihime Enbu Original Sound Track (for RyoRaiRai). ![]() FAN'CIE VEER! (Fish Are Nasty, Cake Is Excellent Vektor Evading Emblazed Rapture).Create 3D games for these targets, with one single click: Windows (.exe) apps Mac OS X (.app) apps WebGL websites (.html) Android (.apk) apps Далее CopperCube's WebGL client is just about incredible 200 KB in size!Many publishing targets. Unlike in other 3D engines, CopperCube's WebGL code is handwritten and highly optimized: Your 3D game will download quickly and run fast, even if run directly on a website. You can mix it with the realtime lighting and shadows system as well.Native WebGL support. Place your lights, click on 'calculate' and your 3D levels will look great. The editor includes a high quality light mapping tool. For WebGL, there is even a second big JavaScript library with direct access available, which is even open source. For advanced users, there is a Javascript API working on all publishing targets. You can edit your own 3D models directly in CopperCube: It includes a simple 3D modelling tool for creating levels, models and items.Cross Platform Script system. Also, it is possible to download existing 3D models from the web and use them in the editor.Low poly editing tools. You can model and animate characters using any 3D software, export it into one of the supported file formats and then import them into Coppercube. Next to the the built-in blazingly fast collision and repsonse system, there is also a full physics engine integrated when publishing as Windows.exe and Mac OS X.app.Character Animation. There are also tools for placing grass and bushes, and creating trees.Physics Engine. Create your own 3D worlds directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. No programming needed: Wether you want to create a simple 3D game, a complex, epic adventure, or a first person shooter: Select from lots of created behaviors and adjust them accordingly.Terrain Editor. ![]() CopperCube includes manually optimized 3D engines for all supported targets, running with OpenGL, Direct3D, and WebGL. By buying it, you also support the further development of the engine.High performance 3D engine. The engine is free but there is also a professional edition (DLC): It adds post effects like bloom and the option to customize the splash screen logo. As Windows or Mac OS X apps, WebGL websites, or Android apps. There are also plenty of features for advanced users, like JavaScript scripting and shader support.Create your own 3D worlds and 3D models, set camera controllers, materials, behaviors, click 'publish' and your game or app is ready. Includes terrain editor, low poly modelling tools, 3D models, precreated game AI, effects and more. No programming needed! Create 3D games and apps quickly. ![]() CopperCube is a full-featured 3D game engine.
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